Five Pebbles (region) (2024)

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Five Pebbles (region) (1)Five Pebbles (region) (2) SPOILER WARNING: 5P
This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!

"Five Pebbles"
Connections

Five Pebbles (region) (4) The Wall Five Pebbles (region) (5)

Five Pebbles (region) (6) Underhang Five Pebbles (region) (7)

Information

Internal name

SS (Superstructure)

Subregions

General Systems Bus
Memory Conflux
Recursive Transform Array
Unfortunate Development

Rooms (Screens)

67 (187)

Shelters

5

Threat music

Five Pebbles is a midgame region mostly characterized by sterile bio-mechanical cells, humming transformer arrays, and dimly lit access shafts in a unique zero gravity environment. It is the second destination to which the Five Pebbles (region) (12) Yellow Overseer guides Five Pebbles (region) (13)Five Pebbles (region) (14) Monk or Five Pebbles (region) (15)Five Pebbles (region) (16) Survivor after visiting Five Pebbles (region) (17) Looks to the Moon.

Contents

  • 1 Overview
  • 2 Creatures
  • 3 Points of Interest
  • 4 Tips
  • 5 Subregions
    • 5.1 Unfortunate Development
      • 5.1.1 Creatures
    • 5.2 Recursive Transform Array
    • 5.3 Memory Conflux
    • 5.4 General Systems Bus
  • 6 Zero-Gravity Controls
  • 7 Arena Mode Unlockables
  • 8 Maps
    • 8.1 Interactive Map

Overview

Five Pebbles is the largest region in the base game and is divided into several different subregions. The region connects only to Five Pebbles (region) (18) The Exterior via two gates, one at its base to Five Pebbles (region) (19) Underhang and one at the top to Five Pebbles (region) (20) The Wall. Five Pebbles is completely unaffected by Rain; it is possible to survive in the region indefinitely without hibernating. Five Pebbles (region) (21) Daddy Long Legs inhabit certain parts of the region and can sometimes block forward progress. Some optional areas are also infested with Proto Daddy Long Legs and have intermittent zero gravity, requiring precise movement and timing to progress. There are also three large chambers throughout the region featuring a rotary gravity-distorting effect, which makes them challenging to navigate.

Creatures

Five PebblesCreatures
Five Pebbles (region) (22)Five Pebbles (region) (23) All

  • Neuron Fly


  • Daddy Long Legs


  • Inspector

  • Objects
    Five Pebbles (region) (30)Five Pebbles (region) (31) All

  • Pearl


  • Popcorn Plant

  • Points of Interest

    • Five Pebbles (region) (38) Five Pebbles

    Tips

    • Unfortunate Development is an optional subregion and can be circumvented by taking the bottom left path in the first large room Slugcat encounters while traveling upwards from the gate.
    • It is also possible to avoid Recursive Transform Array by taking a shortcut through the center of the map.
    • Creatures inside Five Pebbles return to dens once the cycle timer runs out, which can be exploited to travel through the region without encountering hazards.
      • With Five Pebbles (region) (39)Downpour enabled, creatures now have an attribute called 'Ignorecycle', which makes them ignore the rain timer, thus there are no longer any truly safe travel routes.
    • Five Pebbles (region) (40) Rocks and Five Pebbles (region) (41) Spears can be thrown midair for a boost of speed in the throwing direction.

    Subregions

    Unfortunate Development

    Unfortunate Development is a subregion that acts as a quick but dangerous shortcut to the Memory Conflux. Its difficulty comes from the large amount of Five Pebbles (region) (42) Rot that resides in the area.

    In addition to the rot, gravity fluctuates between an on and off state, requiring Slugcat to position themself carefully.

    Travel is made slightly easier with stringy ropes of Rot positioned between patches of Five Pebbles (region) (43) Proto Long Legs. Though Slugcat cannot jump off of these ropes, they do provide momentum in a 0-Gravity state.

    Because of their placements in the timeline, there is less rot present as Five Pebbles (region) (44)Five Pebbles (region) (45) Hunter, and more rot present as Five Pebbles (region) (46)Five Pebbles (region) (47) Monk.

    Creatures

    Unfortunate DevelopmentCreatures
    Five Pebbles (region) (48)Five Pebbles (region) (49) All

  • Neuron Fly


  • Daddy Long Legs

  • Recursive Transform Array

    Recursive Transform Array consists of a collection of large, dimly lit zero-gravity rooms containing high voltage flux condensers that kill Slugcats and most creatures on contact. This subregion is a longer but potentially easier route through Five Pebbles in comparison to Unfortunate Development. Two Five Pebbles (region) (54) Daddy Long Legs must be passed to access this subregion.

    Memory Conflux

    Memory Conflux is a grid of mostly sterile white uniform chambers, some containing arrangements of bio-mechanical tendrils, fronds, and red latticed matter being tended to by small white spiders. These arrangements can be disrupted by crashing into them, but they slowly knit back together over time and cannot be permanently damaged. The lower right of the subregion leads into Unfortunate Development, where similar rooms are infested with proto Daddy Long Legs and feature intermittent gravity. Navigating empty rooms can be challenging at first due to the lack of throwable items or mid-room poles for changing directions.

    General Systems Bus

    Five Pebbles (region) (55)Five Pebbles (region) (56) SPOILER WARNING: 5P
    This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!

    General Systems Bus is the smallest subregion in Five Pebbles and contains no lethal threats. In this area, flickering symbols and patterns are projected across the background walls, Five Pebbles (region) (57) Neuron Flies dart across the rooms, and long red tendrils spark and wave in the zero-gravity environment. Faint music can be heard in this subregion which increases in volume until reaching the central chamber, where the region's iterator, Five Pebbles (region) (58) Five Pebbles, can be found.

    When Five Pebbles (region) (59)Five Pebbles (region) (60) Monk or Five Pebbles (region) (61)Five Pebbles (region) (62) Survivor enters this chamber, their Karma is increased to the highest level and they receive the Mark of Communication. This allows Slugcat to understand communication from Five Pebbles, Five Pebbles (region) (63) Looks to the Moon, and all Five Pebbles (region) (64) Echoes.

    Spoilers end here.Five Pebbles (region) (65)

    Zero-Gravity Controls

    Main page: Controls/Zero-Gravity

    Arena Mode Unlockables

    LocationUnlockables
    Five Pebbles
    Five Pebbles (region) (66)Five Pebbles (region) (67)Five Pebbles (region) (68)Five Pebbles (region) (69)Five Pebbles (region) (70)Five Pebbles (region) (71)Five Pebbles (region) (72)
    Five Pebbles (region) (73) CreaturesFive Pebbles (region) (74) Daddy Long Legs Five Pebbles (region) (75)Five Pebbles (region) (76)Five Pebbles (region) (77)Five Pebbles (region) (78)
    Five Pebbles (region) (79) Five Pebbles (region) (80) Inspector Five Pebbles (region) (81)Five Pebbles (region) (82)Five Pebbles (region) (83)Five Pebbles (region) (84)Five Pebbles (region) (85)Five Pebbles (region) (86)
    Five Pebbles (region) (87) RegionsFive Pebbles (region) (88) Five Pebbles (region) (89) Five Pebbles

    Maps

    • Download all full sized .png visual maps here.

    Interactive Map

    Vanilla Five Pebbles Map by Henpemaz

    Downpour Five Pebbles Map ported by JuliaCat57

    Regions
    Regions

    Five Pebbles (region) (93) OutskirtsFive Pebbles (region) (94) Industrial ComplexFive Pebbles (region) (95) Drainage SystemFive Pebbles (region) (96) Garbage WastesFive Pebbles (region) (97) ShorelineFive Pebbles (region) (98) Shaded CitadelFive Pebbles (region) (99) The ExteriorFive Pebbles (region) (100) Chimney CanopyFive Pebbles (region) (101) Sky IslandsFive Pebbles (region) (102) Farm ArraysFive Pebbles (region) (103) Subterranean

    Subregions

    Five Pebbles (region) (104) Memory Crypts

    Five Pebbles (region) (105) The Leg

    Five Pebbles (region) (106) Underhang

    Five Pebbles (region) (107) The Wall

    Five Pebbles (region) (108) Communications Array

    Five Pebbles (region) (109) Filtration System

    Vanilla Spoilers
    Regions
    Subregions

    Five Pebbles (region) (111) Looks to the Moon

    Five Pebbles (region) (112) Unfortunate Development

    Five Pebbles (region) (113) Recursive Transform Array

    Five Pebbles (region) (114) Memory Conflux

    Five Pebbles (region) (115) General Systems Bus

    Five Pebbles (region) (116) Depths

    Downpour Regions
    Regions

    Five Pebbles (region) (117) PipeyardFive Pebbles (region) (118) Waterfront FacilityFive Pebbles (region) (119) Undergrowth

    Subregions

    Five Pebbles (region) (120) The Precipice

    Five Pebbles (region) (121) The Gutter

    Five Pebbles (region) (122) Sump Tunnel

    Five Pebbles (region) (123) The Precipice

    Downpour Spoilers
    Regions

    Five Pebbles (region) (124) Submerged SuperstructureFive Pebbles (region) (125) Outer ExpanseFive Pebbles (region) (126) MetropolisFive Pebbles (region) (127) The RotFive Pebbles (region) (128) Looks to the MoonFive Pebbles (region) (129) Silent ConstructFive Pebbles (region) (130) Rubicon

    Subregions

    Five Pebbles (region) (131) Vents

    Five Pebbles (region) (132) The Heart

    Five Pebbles (region) (133) Bitter Aerie

    Five Pebbles (region) (134) Auxiliary Transmission Array

    Five Pebbles (region) (135) Sunken Pier

    Five Pebbles (region) (136) Facility Roots (Western Intake)

    Five Pebbles (region) (137) Journey's End

    Five Pebbles (region) (138) The Floor

    Five Pebbles (region) (139) Atop the Tallest Tower

    Five Pebbles (region) (140) 12th Council Pillar, the House of Braids

    Five Pebbles (region) (141) Cystic Conduit

    Five Pebbles (region) (142) Depths

    Five Pebbles (region) (143) Linear Systems Rail

    Five Pebbles (region) (144) Recursive Transform Array

    Five Pebbles (region) (145) Primary Cortex

    Five Pebbles (region) (146) Struts

    Five Pebbles (region) (147) Vents

    Five Pebbles (region) (148) Memory Conflux

    Five Pebbles (region) (149) Neural Terminus

    Five Pebbles (region) (150) Luna

    Five Pebbles (region) (151) Abstract Convergence Manifold

    Five Pebbles (region) (152) Frosted Cathedral

    Five Pebbles (region) (153) The Husk

    Five Pebbles (region) (154) Five Pebbles

    Retrieved from "https://rainworld.miraheze.org/wiki/Five_Pebbles_(region)?oldid=167585"

    Five Pebbles (region) (2024)

    FAQs

    What region is five Pebbles in Rain World? ›

    Five Pebbles is a midgame region mostly characterized by sterile bio-mechanical cells, humming transformer arrays, and dimly lit access shafts in a unique zero gravity environment. It is the second destination to which the Yellow Overseer guides Monk or Survivor after visiting Looks to the Moon.

    What are five Pebbles? ›

    Five Pebbles is a character in the 2017 survival platformer video game Rain World, and is the closest thing the game has to an antagonist. He is a semi-biological Artificial Intelligence called an Iterator, who was created by the previous civilization of the planet to solve « The Great Problem ».

    Where do five Pebbles tell you to go? ›

    One of the ways of completing the Gourmand playthrough is to visit Five Pebbles and then to head far, far into the west. Head over to the west most point of Subterranean and you'll find the new Outer Expanse region. Keep going west and you'll meet some friendly faces and the end of your journey.

    What is the lore of the five Pebbles in Rain World? ›

    Five Pebbles is one of 7 known Iterators, working to solve the Great Problem: How to ascend beyond the cycle of reincarnation without using Void Fluid. The problem was so great to the Ancients that they created huge, complex superstructures high above the ground, large enough to house cities atop them.

    How to get to five pebbles from underhang? ›

    The Wall is a challenging vertical subregion comprising the outer wall of the Five Pebbles superstructure. The Wall has a path connecting it to Underhang at the bottom. At the top of the subregion lies an Echo and a gate leading into Five Pebbles.

    Do five pebbles read pearls? ›

    Artificer is the only Slugcat who cannot meet Looks to the Moon in any capacity, and as such, Metropolis Pearls must be taken to her in Expedition to see her dialogue for them. Instead, Five Pebbles reads Pearls and stores them in his room, providing different dialogue from Looks to the Moon for each Pearl.

    What is the rot Rain World? ›

    The Rot is the Five Pebbles region during the peak of its rot infestation. The region features fluctuating gravity as well as an abundance of Brother Long Legs, Daddy Long Legs, and Mother Long Legs.

    Can you get to farm arrays from the outskirts? ›

    On the eastern side, Farm Arrays connects to Outskirts and Sky Islands at the bottom and top respectively. At the far west is a gate to Subterranean.

    What is Saint Rain World? ›

    Saint is one of nine playable slugcats in Rain World, being one of the six added in the DLC Downpour. Their campaign serves as the game's finale, taking place far into the future in a barren, snowy world.

    What is a triple affirmative? ›

    Interest peaked when Sliver of Straw, released a "Triple Affirmative"—affirmative that a solution has been found, affirmative that the solution is portable, and affirmative that a technical implementation is possible and generally applicable.

    How did Sliver of Straw ascend? ›

    Like other Iterators, Sliver of Straw worked to find a means of ascension. She seemingly succeeded, as she sent out a triple affirmative: that the solution had been found, the solution was portable, and the solution could be easily applied at scale.

    Where is Looks to the Moon? ›

    Looks to the Moon is a mid-late game region that is only accessible in Spearmaster's campaign. It is Looks to the Moon's superstructure prior to its collapse, similar in appearance and layout to Five Pebbles combined with The Exterior.

    What is the personality of the five pebbles? ›

    Driven to a corner, trapped in his own isolation, desperate, but willing to make sacrifices and stand by his actions in order to achieve his goals, even if it fails he still stands by what he did as something he must continue to live with for the rest of his life.

    Is there lore in Rain World? ›

    Rain World: Downpour has a significant amount of lore in it; some hidden, some obvious. The campaigns of the new Slugcats happen at various points in the timeline. What is defined to happen, is not theoretically what can happen in game, but what canonically happens.

    What is the yellow thing in Rain World? ›

    The Yellow Overseer appears at the beginning of the game and acts as a basic tutorial and as a guide. They are sometimes referred to as "Iggy" by the community and belong to Looks to the Moon.

    What is the region order in Rain World? ›

    Although it is completely up to the player which route they choose, the most common path for Easy and Normal Mode speedruns and streamlined completion is; Outskirts-Industrial Complex-Garbage Wastes-Shoreline-Shaded Citadel-The Exterior-Five Pebbles-The Exterior-Chimney Canopy-Sky Islands-Farm Arrays-Subterranean- ...

    How many areas does Rain World have? ›

    There are twelve different regions in Rain World. Each could be considered a "biome" as many flora and fauna in a region depend on natural aspects, such as height or amount of water. Likewise, creatures in a watery region tend to be amphibious, while creatures that live in the Sky Islands have flight capabilities.

    Where do red lizards spawn Rain World? ›

    Red lizard is hunter only ( they live in outskirt and industrial complex, but they are still rares, only a few in the game ), but you can make one spawn in other difficulties using the lineage system ( it's how is called the mecanic making so if you kill a bunch of ennemies, harder ennemies are going to spawn, ...

    Where are memory crypts? ›

    Memory Crypts is a dark, open, and linear subregion accessed from the deepest sewer sections of Shaded Citadel. There are no shelters within the subregion. Packs of aggressive Miros Birds roam the landscape, the clanking of their legs signalling their approach from off-screen.

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